How to Play
Controls
Scoring
Game Objects
Tips
Writing levels
Contact Info
The objective of this game is to clear all the blocks from the playing field by moving them. After removing all the blocks from a level, you will advance to the next level. Twenty levels are included with this distribution, more can be created. Blocks can be moved in 4 directions: Left, right, up, and down. Press the corresponding arrow key to move the blocks. When the blocks are moving, they will continue to move in the specified direction and stop only when they hit another object. So, the controls are as following:
Left arrow: Move the blocks left.
Right arrow: Move the blocks right.
Up arrow: Move the blocks up.
Down arrow: Move the blocks down.
'R' Key: Restart in case you screw up.
'N' Key: Skip to the next level (if you've been there before)
'P' Key: Go to the previous level
Also... the "Reset Game" option under the "Game" menu will set you back to the beginning level, resetting your score and the highest level you were on.
Scoring is just like in golf. Each level has a par score. You want to beat the level with the par amount of moves or less. If you go over the par, then the amount over par is added to your score. You want the lowest score possible.
These are the standard blocks you can move around. Match like-colored blocks to get
rid of them.
This is a block which you can also move around. However, these blocks cannot go away.
This is a chunk of wall. It is an obstacle for blocks.
If you are just trying to solve the levels, usually repeating a clockwise motion of left, up, right, down will get you close to beating the level, if not finishing it off. However, this tactic is for the impatient and will severely inflate your score as a result.
-If you are trying to reach the par, good luck and have fun. Think each move out before it's played.
-If you are trying to beat(!) the par, may the Force be with you. I have created all the levels and extensively tested them, trying to achieve the lowest score possible. There was a level I found which you could beat under par, but I decided not to change the par for that level to be nice. I'm not sure about the par on the last (20th) level being the shortest possible solution, either.
If you wish to create your own levels, here are the directions: Open up a raw-text editor like NotePad. Input letters and numbers how you want it the level to look like, then type in a number on a new line for the par. A '9' means a wall, a '0' means an empty space, an 'a' means a green block, a 'b' means a red block, a 'c' means a blue block, and an 'x' means a movable-but-non-removable block (the grayish ones with an 'X'-shaped star on them). This is a sample level, with a 1 par:
9999999999
9c000000c9
9000000009
9a000a0009
9b000b0009
9000000009
9000000009
9000000009
9000xx0009
9999999999
1
Then, save it as "levelxx.lvl" in your "levels" directory, where xx is the number after the last level in your directory. For example, if the last level in the "levels" directory is "level22.lvl", I would save it as "level23.lvl".
Eric can be reached at the_topace@hotmail.com, or you can access his web site here.